Sabatier



Called can also continue their journey from Hande and venture northwest, around the edges of the swamp, to a small city that sits neatly on the border between swamp and desert.

Sabatier is not exactly a clean city. Thanks to its particular geographic location, it is covered in dust and mud by turns and citizens have clearly given up on keeping the city streets pristine. Oh, they’re clean enough, but Called are bound to be covered in bits of sand by the time they’re in the city proper.

Unlike Hande, Sabatier is not a trade city. It is supplied mostly by merchants who pass through on their way too and from Hande. The swamp is near enough that food is readily available, but it’s not as fresh as that found in other cities and it is inevitably, well, a bit dry. In fact, the entire city is a bit dry in every sense of the word. It’s not terribly exciting. It gets hot during the day and cold at night. Sometimes a breeze winds through the buildings and kicks up some dust. How very...dull.

Indeed, Sabatier’s only redeeming quality is the mine at the far end of the city. Citizens make their living diving inside the mine day after day and emerging with rough gems. These they polish and trade to the merchants for goods more valuable within Sabatier’s crumbling walls. Occasionally, there is a flurry of excitement within the mines when some intrepid explorer cracks through a wall and finds--of all the odd things--a cask of wine or the remains of a communicator tucked away inside an inexplicable hollow spot in the rocks. There are rumors of a long-lost city buried beneath the sand and earth and maybe they’re true.

Even if they aren’t, the wine is pretty good!

Housing
More to come later!

Dining
More to come later!

Bathing
More to come later!

Seamstress and Tailor
More to come later!

Creatures and Monsters
More to come later!