Eider Forest

Contrary to popular belief, it is not made of ducks.

Nestled in dense the dense evergreens of Eider Forest, a small but close-knit collection of villagers have made their home. High up in the trees, the entire community lives in well-constructed tree houses that are linked by wide pathways and platforms.

The people are friendly, though they lack the overly-warm hospitality of the people of Ardel Farmstead. Most often, they keep to themselves and their daily routines. Both men and women cultivate vegetable gardens and hunt a variety of game on the ground. Younger children not occupied by house chores play on the pathways and platforms above ground, while the older are allowed down without supervision.

A great many of the villagers appear to be wearing ...

Housing
There are clusters of houses set aside for Called at the entrances at each corner of the village. They appear to be no different from the outside, however the inside is identical to the artichoke pods at the Temple. Door locks are temporarily synched up with the communicator of the Called while they inhabit a particular location to ensure privacy.

Outdoor Dining
As the weather is normally pleasant throughout the day, the Eider villagers tend to congregate at an open platform outdoors, where large tables have been arranged. Food is served for a couple hours at dawn, once more at noon, and then after the sun as set.

The platform itself is a large circular area with brightly burning candles around the edge. The tables are round and wooden, and the chairs have cushions made of tanned deer hide. Rather than implement a buffet, portions of everything are served at each table.

Bathing
The villagers prefer to maintain a more rustic lifestyle in the trees, and have abstained from attempting to implement plumbing in their personal homes.

Called will find that their rotor homes lack running water. A small sign by the door indicates that all bathing can be done at a small river not far from the village. A clear, colorful map has also been provided. The map also helpfully indicates where the village outhouses can be found down on the ground.

Seamstress and Tailor
Tucked away at the south end of the village, Called can find a larger building for the local Seamstress and Tailor. They have few garments on hand to be given away, but are more than capable of mending all fabric and leather items the Called might have with them. All basic repairs take no more than twenty-four hours.

Creatures and Monsters
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